Kuo-toa

Kuo-toa
CR 1/4Medium Aberration, Neutral Evil
Reveal Stat Block
Armor Class
13Hit Points
18 (4d8)Speed
30 ft., swim 30 ft.str
13
+1
dex
10
+0
con
11
+0
int
11
+0
wis
10
+0
cha
8
-1
Traits
Amphibious.The kuo-toa can breathe air and water.
Sunlight Sensitivity.While in sunlight, the kuo-toa has Disadvantage|XPHB on ability checks and attack rolls.
Actions
Spear.m,r 3, reach 5 ft. or range 20/60 ft. ({@damage 1d8 + 1) Piercing damage.
Sticky Net (1/Day).dex 10, one Large or smaller creature the kuo-toa can see within 15 feet. The target has the {@condition Restrained|XPHB condition until the net is destroyed (AC 10; HP 5; Immunity|XPHB to Bludgeoning, Poison, and Psychic damage). A creature can take an action to make a 10 Strength (Athletics|XPHB) check to free itself or another creature in a net within 5 feet, destroying the net on a success.
Reactions.Reactions the creature can take:
Sticky Shield.A creature misses the kuo-toa with a melee attack roll using a weapon. {@actResponse dstr 11, the triggering creature. The attack's weapon sticks to the kuo-toa's shield. If the target doesn't let go of the weapon, the target has the {@condition Grappled|XPHB condition while the weapon is stuck (escape 11). While stuck, the weapon can't be used. The target can take an action to make a 11 Strength (Athletics|XPHB) check, freeing the weapon on a success.