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monster

Kundarak Warden

Kundarak Warden
Kundarak Warden
CR 5
Medium Humanoid (dwarf), Neutral
Reveal Stat Block
Armor Class
14
Hit Points
82 (11d8 + 33)
Speed
30 ft.
str
15
+2
dex
12
+1
con
16
+3
int
17
+3
wis
13
+1
cha
10
+0

Traits

Magic Resistance.The warden has Advantage|XPHB on saving throws against spells and other magical effects.

Actions

Multiattack.The warden makes two Arcane Whip attacks. It can replace one attack with a use of Shackling Glyph if available.
Arcane Whip.m 6, reach 10 ft. ({@damage 3d6 + 3) Force damage, and if the target is a Medium or smaller creature, it has the Prone|XPHB condition. If the target already has the Prone|XPHB condition, the attack deals an extra 7 (2d6) Force damage.
Shackling Glyph.str 14, one creature the warden can see within 60 feet. The creature has the {@condition Grappled|XPHB condition (escape 14). While Grappled|XPHB, the creature has the Restrained|XPHB condition.

Kundarak Warden

Some dragonmarked heirs (mostly dwarves) of House Kundarak serve as personal guardians for the house's vaults and storehouses, and even its infamous prison, Dreadhold. Some also serve as agents of the mysterious Ghorad'din, a secretive group of assassins and spies little known beyond the members of the house. Kundarak wardens are adept at bypassing security measures as well as reinforcing them.