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monster

Koalinth Sergeant

Koalinth Sergeant
Koalinth Sergeant
CR 2
Medium Humanoid (goblinoid), Lawful Evil
Reveal Stat Block
Armor Class
14 ({@item scale mail|phb})
Hit Points
33 (6d8 + 6)
Speed
30 ft., swim 30 ft.
str
14
+2
dex
11
+0
con
12
+1
int
11
+0
wis
10
+0
cha
12
+1

Traits

Amphibious.The koalinth can breathe air and water.
Martial Advantage.Once per turn, the sergeant can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the sergeant that isn't incapacitated.

Actions

Multiattack.The sergeant makes two melee attacks with its trident.
Trident.mw,rw 4 to hit, reach 5 ft. or range 20/60 ft., one target. ({@damage 1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
Hooked Net.rw 4 to hit, range 10/30 ft., one target. ({@damage 1d4 + 2) piercing damage, and the target is restrained. A creature can use its action to make a 12 Strength check to free itself or another creature in a hooked net, ending the effect on a success. Dealing 5 slashing damage to the net (AC 12) frees the target without harming it and destroys the net.
Reactions.Reactions the creature can take:
Spear the Helpless (2/Day).Whenever a creature within 30 feet of the sergeant becomes restrained, the sergeant can move its speed toward the restrained creature. If the sergeant ends its move within reach of the restrained creature, it can make a melee attack against it.

Koalinth Sergeant

These fierce koalinths lead special missions for their people, such as the diplomatic envoy encountered in Danger at Dunwater. A koalinth sergeant focuses its ire on the most significant threats on the battlefield, then eliminates those threats one by one.