The Aethervale

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monster

Koalinth

Koalinth
Koalinth
CR 1/2
Medium Humanoid (goblinoid), Lawful Evil
Reveal Stat Block
Armor Class
14 ({@item scale mail|phb})
Hit Points
16 (3d8 + 3)
Speed
30 ft., swim 20 ft.
str
13
+1
dex
11
+0
con
12
+1
int
11
+0
wis
10
+0
cha
11
+0

Traits

Amphibious.The koalinth can breathe air and water.
Martial Advantage.Once per turn, the koalinth can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the koalinth that isn't incapacitated.

Actions

Trident.mw,rw 3 to hit, reach 5 ft. or range 20/60 ft., one target. ({@damage 1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.

Koalinth

The koalinth, found in Danger at Dunwater, are martial and aggressive aquatic hobgoblins, with brightly colored faces and functional gills. They are known for their ferocity, and for their hatred of elves.