Multiattack.The giant makes one Greatclub attack and uses Stone Bolas.
Greatclub.mw 9 to hit, reach 10 ft., one target. ({@damage 3d8 + 5) bludgeoning damage plus 9 (2d8) thunder damage.
Stone Bolas.The giant conjures three stone balls connected by lines of magical force and throws them at one creature it can see within 60 feet of itself. The target must make a 16 Dexterity saving throw. On a failed save, the target has the restrained condition until the start of the giant's next turn, and the stones erupt in a burst of thunderous energy that deals 14 (4d6) thunder damage to the target and each creature within 10 feet of the target. On a successful save, the stones vanish without erupting.
Stone Avalanche (Requires Hill Rune).The giant conjures a hail of rocks in a 20-foot-radius, 40-foot-high cylinder centered on a point on the ground it can see within 120 feet of itself. Each creature in that area must make a 16 Dexterity saving throw. On a failed save, a creature takes 28 (8d6) bludgeoning damage and has the prone condition. On a successful save, a creature takes half as much damage only. The rocks turn the ground in that area into difficult terrain until the start of the giant's next turn, when the rocks vanish.
Reactions.Reactions the creature can take:
Hill Rebuff (Requires Hill Rune).Immediately after the giant takes damage from a creature it can see within 10 feet of itself, that creature must succeed on a 16 Constitution saving throw or take 10 (3d6) force damage and be pushed horizontally 10 feet away from the giant.