The Aethervale

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monster

Gnoll Hunter

Gnoll Hunter
Gnoll Hunter
CR 1/2
Medium Humanoid (gnoll), Chaotic Evil
Reveal Stat Block
Armor Class
13 ({@item leather armor|phb})
Hit Points
22 (4d8 + 4)
Speed
30 ft.
str
14
+2
dex
14
+2
con
12
+1
int
8
-1
wis
12
+1
cha
8
-1

Traits

Rampage.When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.

Actions

Multiattack.The gnoll makes two melee attacks with its spear or two ranged attacks with its longbow.
Bite.mw 4 to hit, reach 5 ft., one target. ({@damage 1d4 + 2) piercing damage.
Spear.mw,rw 4 to hit, reach 5 ft. or range 20/60 ft., one target. ({@damage 1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage when used with two hands to make a melee attack.
Longbow.rw 4 to hit, range 150/600 ft., one target. ({@damage 1d8 + 2) piercing damage, and the target's speed is reduced by 10 feet until the end of its next turn.

Gnoll Hunter

When gnolls are weakened, they seek out isolated settlements, maim and disable its inhabitants, and feed upon them as they rest and regain strength.

Hunters are the stealthiest gnolls in a war band, and they put their talents to use on the battlefield in a number of ways. In the vanguard of a war band, hunters creep around, picking off isolated opposition while clearing the way for the rest of the force to run roughshod over the enemy's territory.

Hunters are particularly skilled with the longbow, and they fire arrows with viciously barbed heads. Even when a hunter doesn't kill its target with its first shot, the arrow strike brings so much pain that the victim is hobbled in its attempt to run away. When a hunter on the prowl finds prey and isn't concerned about remaining stealthy, it sounds a horn crafted from bone that produces a keening wail similar to a banshee's yell.