The Aethervale

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monster

Flameskull

Flameskull
Flameskull
CR 4
Tiny Undead, Neutral Evil
Reveal Stat Block
Armor Class
13
Hit Points
40 (9d4 + 18)
Speed
5 ft., fly 40 ft. (hover)
str
1
-5
dex
17
+3
con
14
+2
int
16
+3
wis
10
+0
cha
11
+0

Traits

Illumination.The flameskull sheds Bright Light|XPHB in a 15-foot radius and Dim Light|XPHB for an additional 15 feet.
Magic Resistance.The flameskull has Advantage|XPHB on saving throws against spells and other magical effects.
Undead Restoration.If the flameskull is destroyed, it regains all its Hit Points|XPHB in 1 hour unless Holy Water|XPHB is sprinkled on its remains or the Dispel Evil and Good|XPHB spell is cast on them.

Actions

Multiattack.The flameskull makes two Fire Ray attacks.
Fire Ray.m,r 5, reach 5 ft. or range 60 ft. ({@damage 3d6 + 3) Fire damage.

Flameskull

Flameskull

Skull Smoldering with Magical Obsession

Flameskulls are flying skulls that blaze with magical fire and the half-remembered arcana of dead spellcasters. They rise from the remains of dead magic-users who were reanimated by sinister necromancers or whose magical pursuits drive them beyond death. Flameskulls might serve as guardians for their creators or pursue ambitions left unfulfilled in life. They lash out at foes with destructive spells and bursts of fire, wielding magic without the need for most components.

Flameskulls take various forms, from skulls with humanlike features to ones with fearsome or bestial alterations. Their flames vary in color and grow more intense when they're angry. Roll on or choose a result from the Flameskull Details table to inspire what makes a flameskull distinctive.

I never cared for warmth. I never needed a body. My will is enough, and my work will be the legacy that makes my every sacrifice worthwhile!