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monster

Fire Giant Forgecaller

Fire Giant Forgecaller
Fire Giant Forgecaller
CR 18
Huge Giant (cleric), Any Alignment
Reveal Stat Block
Armor Class
18 ({@item plate armor|PHB|plate})
Hit Points
312 (25d12 + 150)
Speed
30 ft., fly 30 ft. (hover)
str
25
+7
dex
11
+0
con
23
+6
int
16
+3
wis
21
+5
cha
18
+4

Traits

Legendary Resistance (3/Day).If the giant fails a saving throw, it can choose to succeed instead.
Fire Rune.The giant has a fire rune inscribed on a medallion or some other object in its possession. While holding or wearing the object bearing the rune, the giant can use its Magma Wave action and Furnace Armor bonus action. The object bearing the rune has AC 15; 40 hit points; and immunity to necrotic, poison, and psychic damage. The object regains all its hit points at the end of every turn, but it turns to dust if reduced to 0 hit points or when the giant dies. If the rune is destroyed, the giant can inscribe a fire rune on an object in its possession when it finishes a short or long rest.

Actions

Multiattack.The giant makes three Forge Hammer attacks or two Heated Rock attacks.
Forge Hammer.mw 13 to hit, reach 10 ft., one target. ({@damage 5d6 + 7) bludgeoning damage. giant can cause the hammer to emit a burst of heat in a 30-foot-radius sphere centered on the target. Metal objects in that area glow red-hot until the start of the giant's next turn. Any creature in physical contact with a heated object at the start of its turn must make a {@dc 19 Constitution saving throw. On a failed save, the creature takes 10 (3d6) fire damage and has disadvantage on attack rolls until the start of its next turn unless it has immunity to fire damage. The hammer can emit heat in this way only once per turn.
Heated Rock.rw 13 to hit, range 60/240 ft., one target. ({@damage 3d10 + 7) bludgeoning damage plus 19 (3d12) fire damage. If the target is a Large or smaller creature, it must succeed on a 21 Strength saving throw or have the prone condition. After the giant throws the rock, roll a d6; on a roll of 3 or lower, the giant has no more rocks to throw.
Magma Wave (Requires Fire Rune).The giant emits a wave of magma from its fire rune in a 30-foot cone. Each creature in that area must make a 19 Dexterity saving throw. On a failed save, a creature takes 36 (8d8) fire damage and has the restrained condition. As an action, a creature can make a 19 Strength (Athletics) check, freeing itself or a creature within its reach from the rock on a success. The rock restraining each creature has AC 17; 20 hit points; and immunity to fire, poison, and psychic damage. On a successful save, a creature takes half as much damage only.

Fire Giant Forgecaller

A fire giant who masters traditional rune magic can control the heat of a volcanic environment and conjure raw elemental energy of fire and magma. In a fire giant community, these forgecallers oversee both forges and the community's defense, often in Surtur's name. Some forgecallers prefer to live and work in isolation, seeking the hottest fires in volcanoes' hearts or the Elemental Plane of Fire to pursue their own crafts and studies.

A forgecaller is a walking furnace, clad head to toe in plate armor that seems to barely contain intense heat and billowing smoke. They conjure waves of magma and can fly by jetting magical fire from their legs and body.