Multiattack.The felidar makes two attacks with its claws.
Claws.mw 7 to hit, reach 5 ft., one target. ({@damage 2d6 + 4) slashing damage.
Bite.mw 7 to hit, reach 5 ft., one target. ({@damage 1d8 + 4) piercing damage.
Healing Touch (3/Day).The felidar touches another creature with its horns. The target magically regains 11 (2d8 + 2) hit points. In addition, the touch removes all diseases and neutralizes all poisons afflicting the target
Teleport (1/Day).The felidar magically teleports itself and up to three willing creatures it can see within 5 feet of it, along with any equipment they are wearing or carrying, to a location the felidar is familiar with, up to 1 mile away.
Legendary Actions.The creature can take 3 legendary actions...
Claws.The felidar makes one attack with its claws.
Shimmering Shield (Costs 2 Actions).The felidar creates a shimmering magical field around itself or another creature it can see within 60 feet of it. The target gains a +2 bonus to AC until the end of the felidar's next turn.
Heal Self (Costs 3 Actions).The felidar magically regains 11 (2d8 + 2) hit points.