The Aethervale

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monster

Faldorn

Faldorn
Faldorn
CR 13
Medium Humanoid (human), Neutral Evil
Reveal Stat Block
Armor Class
11
Hit Points
130 (20d8 + 40)
Speed
30 ft.
str
12
+1
dex
12
+1
con
14
+2
int
12
+1
wis
20
+5
cha
15
+2

Traits

Staff of the Woodlands.This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it and grants Faldorn a +2 bonus to spell attack rolls (already factored into Faldorn's attacks). The staff has 10 charges. It regains 1d6 + 4 expended charges each dawn. Faldorn can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, with a spell save DC of 14: 0 charges: pass without trace 1 charge each: animal friendship, speak with animals 2 charges each: barkskin, locate animals or plants 3 charges: speak with plants 5 charges: awaken 6 charges: wall of thorns

Actions

Multiattack.Faldorn makes two Staff of the Woodlands attacks and uses Spellcasting. Or she uses Spellcasting and then Change Shape if available.
Staff of the Woodlands.mw 8 to hit, reach 5 ft., one target. ({@damage 1d6 + 3) bludgeoning damage, or 7 (1d8 + 3) bludgeoning damage if wielded with two hands plus 7 (2d6) acid damage.
Shadowlight.A beam of dim light emerges from Faldorn in a 5-foot-wide, 300-foot-long line. Each creature in the line must make a Constitution saving throw. On a failed save, a creature takes 27 (6d8) radiant damage and is blinded until Faldorn's next turn. On a successful save, it takes half as much damage and isn't blinded.
Change Shape (2/Day).Faldorn magically polymorphs into a Beast or Elemental with a challenge rating of 6 or less, and can remain in this form for up to 9 hours. Faldorn reverts to her true form if she dies or falls unconscious. She can revert to her true form using a bonus action on her turn. While in a new form, Faldorn retains her game statistics and ability to speak, but her AC, movement modes, Strength, and Dexterity are replaced by those of the new form, and she gains any special senses, proficiencies, traits, actions, and reactions (except class features, legendary actions, and lair actions) that the new form has but that she lacks. She can cast her spells with verbal or somatic components in her new form. The new form's attacks count as magical for the purpose of overcoming resistances and immunity to nonmagical attacks.

Faldorn

Faldorn is a human druid who is secretly a Shadow Master, one of the leaders of a militant sect of druids called the Shadow Druids. She is a devout follower of the beliefs of the Shadow Druids, believing that civilization is a cancer that threatens to make all the mortal races into weaklings.

Faldorn was born into the Black Raven Uthgardt tribe of the North. Her tribe resided within the Spine of the World, an icy mountain range in far northwest Faerûn. As an infant, Faldorn was offered to a Shadow Druid enclave and was later inducted into their ranks. Never knowing any other family, she grew to become a fervent worshipper of nature and the Shadow Druid's tenets. Over the decades, Faldorn rose through the ranks of her order until she eventually claimed leadership in a battle with the former Shadow Master. She returned to her Uthgardt tribe for a few years to take a husband, but abandoned him and the son that they had together after a few years.

Recently, Faldorn has taken it upon herself to infiltrate the Emerald Enclave. She joined the order and quickly rose through the ranks to become a Hierophant. She now is biding her time for one of the three members of the Elder Circle to die, so that she can take their place. Once she is a member of the Elder Circle, it will be easy for her to subvert the Emerald Enclave to do the bidding of the Shadow Druids. Her only worry is one of her former henchmen, an elven ranger named Kivan. He knows of her connections to the Shadow Druids and could potentially out her to the Elder Circle.

Faldorn is usually accompanied by corrupted fey creatures known as hamadryads. She claims that she is the only one willing to take in these sad creatures cast aside by nature.

Faldorn as a Contact

Faldorn becomes available as a contact for the Emerald Enclave at 7th level. Faldorn can give you a small magic item that can be used to summon a powerful ally that will help you for 24 hours. You must use the item as described below to summon the ally. When the ally is summoned you must use an action and succeed at a Persuasion check to convince it to help you. Faldorn gives these items for free, but she only grants each item once.