The Aethervale

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monster

Evoker

Evoker
Evoker
CR 9
Medium Humanoid (any race), Any Alignment
Reveal Stat Block
Armor Class
12
Hit Points
66 (12d8 + 12)
Speed
30 ft.
str
9
-1
dex
14
+2
con
12
+1
int
17
+3
wis
12
+1
cha
11
+0

Traits

Sculpt Spells.When the evoker casts an evocation spell that forces other creatures it can see to make a saving throw, it can choose a number of them equal to 1 + the spell's level. These creatures automatically succeed on their saving throws against the spell. If a successful save means a chosen creature would take half damage from the spell, it instead takes no damage from it.

Actions

Quarterstaff.mw 3 to hit, reach 5 ft., one target. ({@damage 1d6 - 1) bludgeoning damage, or 3 (1d8 - 1) bludgeoning damage if used with two hands.

Evoker

Evokers are specialist wizards who harness magical energy and elemental forces to destroy. Many tend to be hotheaded and aggressive. Others are cold and reserved, unleashing their power at just the right moment to exploit an opponent's weakness.