The Aethervale

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monster

Edwin Odesseiron

Edwin Odesseiron
Edwin Odesseiron
CR 15
Medium Humanoid (human), Lawful Evil
Reveal Stat Block
Armor Class
13
Hit Points
195 (30d8 + 60)
Speed
30 ft.
str
10
+0
dex
16
+3
con
14
+2
int
20
+5
wis
15
+2
cha
16
+3

Traits

Contingency.If Edwin has the incapacitated, paralyzed, or stunned condition, a contingency spell triggers, casting dispel magic at 6th level, targeting Edwin. He also has a body created by the clone spell stored in a cavern one mile beneath the city of Baldur's Gate.
Simulacrum.Edwin is always accompanied by a simulacrum of himself. The copy is identical to him in all respects except that it has 58 hit points, does not have the staff of power and can only cast the 'at will' spells available in Edwin's Spellcasting feature.
Special Equipment.Edwin wields a staff of power. While held the staff grants a +2 bonus to attack and damage rolls made with it, and a +2 bonus to armor class, saving throws, and spell attack rolls (all factored into Edwin's statistics).

Actions

Multiattack.Edwin makes a Staff of Power attack or uses Spellcasting or Staff Spellcasting. He then makes two Elemental Blast attacks.
Staff of Power.mw 7 to hit, reach 5 ft., one target. ({@damage 1d6 + 2) bludgeoning damage or 6 (1d8 + 2) bludgeoning damage if wielded with two hands. Edwin can expend one of the staff's charges to deal an extra 14 (4d6) force damage on a hit.
Elemental Blast.rs 12 to hit, range 120 ft., one target. ({@damage 6d10 + 5) acid, cold, lightning, or fire damage.
Edwin's Choking Cloud.Edwin creates a 20-foot-radius sphere of poisonous fog centered on a point within 120 feet. The cloud spreads around corners but lasts only until the start of Edwin's next turn. When a creature enters the cloud's area for the first time on a turn or starts its turn there, that creature must make a 18 Constitution saving throw. The creature takes 45 (10d8) poison damage on a failed save, or half as much damage on a successful one. Creatures are affected even if they hold their breath or don't need to breathe.
Reactions.Reactions the creature can take:
Edwin's Evasive Footwork.As a reaction to taking damage, Edwin teleports up to 30 feet to an unoccupied space that he can see.

Edwin Odesseiron

In many ways an archetypal Red Wizard, Edwin Odesseiron is an exceedingly arrogant conjuration mage hailing from the eastern nation of Thay. He originally traveled west to the Sword Coast on a mission to kill the Rashemi Wychlaran Dynaheir, both as part of a personal rivalry and under orders from his superior Red Wizards. Once his mission was accomplished, and Dynaheir was dead, Edwin remained on the Sword Coast in order to build up his own personal power without the oversight of the Zulkirs of Thay.

While Edwin had a falling out with the Red Wizards of Thay some time ago, he managed to repair the relationship by delivering one of the Nether Scrolls to the ruler of Thay—Szass Tam. His short time studying the Nether Scroll resulted in some calamitous results, but one of the spells he learned imparted him with the longevity of an elf.

While Edwin will often return to his homeland of Thay, he can most often be found in the city of Baldur's Gate. He has recently taken over Ramazith's Tower and adopted the identity of Lorroakan, the young mage who formerly lived in the tower (now dead by Edwin's hand).

Despite his inarguably high intelligence, Edwin seems to lack common sense. As a result, his grand schemes and power grabs are typically undone by his own hubris and oversights. Edwin almost universally treats others with disdain, openly insulting his 'lessers.' As much as Edwin detests those he views as his inferiors, he gets along no better with his betters. (His envy of the legendary wizard Elminster Aumar is particularly venomous.) Edwin has a simulacrum of himself that he uses to augment his power or send into dangerous situations. Since he doesn't respect the intelligence of anyone other than himself, he often finds himself engaged in conversation with his simulacrum.