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monster

Dusk Hag

Dusk Hag
Dusk Hag
CR 6
Medium Fey, Neutral Evil
Reveal Stat Block
Armor Class
17 (natural armor)
Hit Points
82 (15d8 + 15)
Speed
30 ft.
str
11
+0
dex
14
+2
con
12
+1
int
17
+3
wis
16
+3
cha
18
+4

Traits

Magic Resistance.The hag has advantage on saving throws against spells and other magical effects.

Actions

Multiattack.The hag makes two Nightmare Touch attacks.
Claws.mw 5 to hit, reach 5 ft., one target. ({@damage 1d6 + 2) slashing damage.
Nightmare Touch.ms 7 to hit, reach 5 ft., one creature. ({@damage 4d6 + 4) psychic damage. If the target is unconscious, it takes an extra 10 (3d6) psychic damage and is cursed until the hag dies or the curse is removed. The cursed creature's hit point maximum decreases by 5 (1d10) whenever it finishes a long rest.
Reactions.Reactions the creature can take:
Dream Eater.When an unconscious creature the hag can see within 30 feet of her regains consciousness, the hag can force the creature to make a 15 Wisdom saving throw. Unless the save succeeds, the creature takes 11 (2d10) psychic damage, and the hag regains hit points equal to the amount of damage taken.

Dusk Hag

Dusk hags resemble gnarled crones with shriveled orange skin, tangled gray hair, and eyes that burn like hot coals. They see visions of the future in their dreams, and their dark magic allows them to influence the dreams of others, sending messages or inflicting nightmares with a touch. Tales talk of ambitious wizards, frantic monarchs, and desperate heroes undertaking quests or making bargains with a dusk hag in exchange for its prophecies and visions of the future. But the information gained from a dusk hag often has a way of causing more pain than joy. Like all hags, dusk hags enjoy causing strife to those who bargain with them, and find ways to twist and turn promises to their own advantage. The Dusk Hag Prophecies table provides examples of the sort of dreams dusk hags might share with unsuspecting sleepers.