The Aethervale

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monster

Droki

Droki
Droki
CR 2
Small Humanoid (derro), Chaotic Evil
Reveal Stat Block
Armor Class
15 ({@item studded leather armor|phb|studded leather})
Hit Points
31 (7d6 + 7)
Speed
[object Object] ft.
str
11
+0
dex
16
+3
con
13
+1
int
10
+0
wis
5
-3
cha
16
+3

Traits

Special Equipment.Droki wears boots of speed.
Insanity.Droki has advantage on saving throws against being charmed or frightened.
Sneak Attack (1/Turn).Droki deals an extra 7 (2d6) damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Droki that isn't incapacitated and Droki doesn't have disadvantage on the attack roll.
Magic Resistance.The derro has advantage on saving throws against spells and other magical effects.
Sunlight Sensitivity.While in sunlight, the derro has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack.Droki makes two attacks with his shortsword
Shortsword.mw 5 to hit, reach 5 ft., one target. ({@damage 1d6 + 3) piercing damage. The sword is coated with serpent venom that wears off after the first hit. A target subjected to the venom must make a 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.
Reactions.Reactions the creature can take:
Parry.Droki adds 3 to his AC against one melee attack that would hit him. To do so, Droki must see the attacker and be wielding a melee weapon.

Droki

Roleplaying Droki

Droki hates everyone in general and surfacers in particular. He gnashes his teeth if he has to address the characters, taking every opportunity to be insulting and misleading. If the characters look through his satchel while he's still conscious, he throws an epic tantrum and becomes intractable until knocked unconscious.

Droki is also obsessed with things happening where and when they should. If he is captured before he runs his errands in the Whorlstone Tunnels, he constantly complains about the characters altering fate by delaying him, and a good tactic to pressure him is to threaten to hold him indefinitely. He prefers to escape than to fight, except if the characters take his satchel.