The Aethervale

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monster

Dao

Dao
Dao
CR 11
Large Elemental (genie), Neutral
Reveal Stat Block
Armor Class
18
Hit Points
200 (16d10 + 112)
Speed
30 ft., fly 30 ft. (hover), burrow 30 ft.
str
23
+6
dex
12
+1
con
24
+7
int
12
+1
wis
13
+1
cha
18
+4

Traits

Earth Glide.The dao can burrow through nonmagical, unworked earth and stone. While doing so, the dao doesn't disturb the material it moves through.
Elemental Restoration.If the dao dies outside the Elemental Plane of Earth, its body dissolves into dirt, and it gains a new body in 1d4 days, reviving with all its Hit Points|XPHB somewhere on the Plane of Earth.
Magic Resistance.The dao has Advantage|XPHB on saving throws against spells and other magical effects.
Wishes.The dao has a 30 percent chance of knowing the Wish|XPHB spell. If the dao knows it, the dao can cast it only on behalf of a non-genie creature who communicates a wish in a way the dao can understand. If the dao casts the spell for the creature, the dao suffers none of the spell's stress. Once the dao has cast it three times, the dao can't do so again for 365 days.

Actions

Multiattack.The dao makes three Earthen Maul attacks or two Earth Burst attacks.
Earthen Maul.m 10, reach 5 ft. ({@damage 4d6 + 6) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone|XPHB condition.
Earth Burst.r 10, range 120 ft. ({@damage 2d8 + 6) Bludgeoning damage. explodes from the target's space, creating the following effect. {@actSave dex 16, each creature in a 10-foot Emanation [Area of Effect]|XPHB|Emanation originating from and including the target. 10 ({@damage 3d6) Thunder damage.

Dao

Dao

Genie of the Earth

Genies of minerals and gemstones, dao embody the resolve of rock. Using innate magic, they move through the earth unimpeded, exploring depths inaccessible to most. Dao delight in the treasures of the earth, whether raw gemstones, jewelry crafted from pure metals, or wondrous fossils. In exchange for such treasures, dao might reveal underground mysteries, such as paths through the Underdark, buried ruins, or whole subterranean realms.

Many dao call the Elemental Plane of Earth home. There, they create cities that glitter with treasure. Among these realms is the labyrinthine expanse called the Great Dismal Delve or the Sevenfold Mazework, which protects the City of Jewels, the Iron Crucible, and the Strait of Magnets.

On the Elemental Plane of Earth, galaxies of gemstones twinkle over vaults of treasure. If dao are there, so is wealth worth hunting.