The Aethervale

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monster

Coldlight Walker

Coldlight Walker
Coldlight Walker
CR 5
Medium Undead, Chaotic Evil
Reveal Stat Block
Armor Class
13 (natural armor)
Hit Points
82 (11d8 + 33)
Speed
30 ft.
str
15
+2
dex
10
+0
con
17
+3
int
8
-1
wis
10
+0
cha
8
-1

Traits

Blinding Light.The walker sheds bright light in a 20-foot radius and dim light for an additional 20 feet. As a bonus action, the walker can target one creature in its bright light that it can see and force it to succeed on a 14 Constitution saving throw or be blinded until the start of the walker's next turn.
Icy Doom.Any creature killed by the walker freezes for 9 days, during which time it can't be thawed, harmed by fire, animated, or raised from the dead.
Unusual Nature.The walker doesn't require air, food, drink, or sleep.

Actions

Multiattack.The walker makes two attacks.
Slam.mw 5 to hit, reach 5 ft., one target. ({@damage 2d8 + 2) bludgeoning damage plus 14 (4d6) cold damage.
Cold Ray.rs 3 to hit, range 60 ft., one target. ({@damage 4d10 + 3) cold damage.

Coldlight Walker

Some humanoids who died from extreme cold but whose spirits languish in the mortal world become coldlight walkers, burning with frigid fury at the meaninglessness of life. Their frostbitten corpses emit a spectral light so intense that mortal eyes can barely stand to look at them. They typically wear the clothing in which they died.

God-Spawned Horrors

Gods that personify winter create coldlight walkers as embodiments of winter's wrath. These hateful spirits that were denied passage to the afterlife are preserved in their current forms to remind the living how fragile life can be.

When a coldlight walker dies, its light goes out, leaving behind a frozen, inanimate corpse that can never be raised from the dead.