The Aethervale

Command Palette

Search for a command to run...

Admin
monster

Cloaker

Cloaker
Cloaker
CR 8
Large Aberration, Chaotic Neutral
Reveal Stat Block
Armor Class
14
Hit Points
91 (14d10 + 14)
Speed
10 ft., fly 40 ft.
str
17
+3
dex
15
+2
con
12
+1
int
13
+1
wis
14
+2
cha
7
-2

Traits

Light Sensitivity.While in Bright Light|XPHB, the cloaker has Disadvantage|XPHB on attack rolls.

Actions

Multiattack.The cloaker makes one Attach attack and two Tail attacks.
Attach.m 6, reach 5 ft. ({@damage 3d6 + 3) Piercing damage. If the target is a Large or smaller creature, the cloaker attaches to it. While the cloaker is attached, the target has the Blinded|XPHB condition, and the cloaker can't make Attach attacks against other targets. In addition, the cloaker halves the damage it takes (round down), and the target takes the same amount of damage. The cloaker can detach itself by spending 5 feet of movement. The target or a creature within 5 feet of it can take an action to try to detach the cloaker, doing so by succeeding on a 14 Strength (Athletics|XPHB) check.
Tail.m 6, reach 10 ft. ({@damage 1d10 + 3) Slashing damage.

Cloaker

Cloaker

Haunter in the Dark

Cloakers are mysterious Underdark predators, named by adventurers for their resemblance to hanging cloaks when they cling to walls. What cloakers call themselves is unknown, if they refer to themselves at all. Though they're undeniably intelligent, their behavior is often inscrutable.

Cloakers sometimes gather in Underdark enclaves, but they rarely build settlements or form social structures. Most operate as solitary predators, lurking in dismal subterranean reaches or abandoned dungeons—sometimes for months at a time—as they wait for prey to pass. They use their mottled hides to blend in with their surroundings. When unsuspecting prey nears, cloakers unfurl and attempt to latch on and then smother their victims in their powerful wings.

Cloakers delight in frightening foes. In addition to their methods of ambush, cloakers can create illusory duplicates of themselves and emit surreal moans that non-cloakers find terrifying in unexplainable, primal ways. Cloakers might antagonize explorers lost in the Underdark for days, terrorizing and scattering them before attacking. They rarely converse with other beings, except to whisper eerie riddles to those they're about to consume.