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monster

Clapperclaw the Scarecrow

Clapperclaw the Scarecrow
Clapperclaw the Scarecrow
CR 1/2
Small Construct, Lawful Neutral
Reveal Stat Block
Armor Class
12 (natural armor)
Hit Points
14 (4d6)
Speed
25 ft.
str
14
+2
dex
13
+1
con
11
+0
int
7
-2
wis
10
+0
cha
10
+0

Traits

Unusual Nature.Clapperclaw doesn't require air, food, drink, or sleep.

Actions

Claws.mw 5 to hit, reach 5 ft., one target. ({@damage 2d4 + 2) slashing damage.
Stuffing.Clapperclaw stuffs straw or other dead plant matter into itself and regains 2d4 + 2 hit points. Roll a d6; on a 1 or 2, Clapperclaw runs out of stuffing and must spend 8 hours foraging for more before it can use this action again.

Clapperclaw the Scarecrow

Clapperclaw the scarecrow is 3 feet tall. Created by Granny Nightshade using a tormented child's soul she found in Gehenna, it ran away from home so that it wouldn't have to perform evil tasks for her. After fleeing Thither, Clapperclaw was waylaid by Agdon Longscarf and his harengon brigands, who stole its head, which the scarecrow describes as a most glorious stag skull. It desperately wants its head back, and it's a bit self-conscious about its replacement head: a hollow gourd that now sits askew on its shoulders. Eight copper coins are sealed inside the gourd, causing the head to rattle whenever Clapperclaw nods, turns, or shakes its head.