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monster

Champion of Gorm

Champion of Gorm
Champion of Gorm
CR 2
Medium Humanoid, Lawful Good
Reveal Stat Block
Armor Class
19 ({@item splint armor|phb}, {@item shield|PHB})
Hit Points
33 (6d8 + 6)
Speed
30 ft.
str
17
+3
dex
10
+0
con
12
+1
int
12
+1
wis
15
+2
cha
16
+3

Traits

Brave.The champion has advantage on saving throws against the frightened condition.

Actions

Multiattack.The champion makes two Lightning Mace attacks or three Handaxe attacks.
Lightning Mace.mw 5 to hit, reach 5 ft., one target. ({@damage 1d6 + 3) piercing damage plus 5 (2d4) lightning damage.
Handaxe.mw,rw 5 to hit, reach 5 ft. or range 20/60 ft., one target. ({@damage 1d6 + 3) slashing damage.

Champion of Gorm

Champions are blessed by Gorm to lead their fellow guardians. In battle, they channel auras of ghostly lightning to protect Gorm's servants.

Guardians of Gorm

The Guardians of Gorm are stalwart Cynidiceans who worship Gorm, an ancient god of justice, storms, and war. Members of the order wear brass masks bearing the face of their god, who is depicted as a long-haired, bearded man with a stern gaze. Each fully initiated guardian has a small blue lightning bolt tattooed on their right shoulder.

Guardians follow a strict code of decorum that values bravery, honesty, and justice tempered with mercy. Still, they are quick to chastise blasphemers, criminals, and cultists who oppose their cause, buffeting these foes with their shocking implements.