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monster

Centaur Mummy

Centaur Mummy
Centaur Mummy
CR 6
Large Undead, Lawful Evil
Reveal Stat Block
Armor Class
13 (natural armor)
Hit Points
85 (10d10 + 30)
Speed
30 ft.
str
20
+5
dex
12
+1
con
16
+3
int
5
-3
wis
14
+2
cha
12
+1

Traits

Charge.If the centaur mummy moves at least 20 feet straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 (3d6) piercing damage.

Actions

Multiattack.The centaur mummy makes two melee attacks, one with its pike and one with its hooves, or it attacks with its pike and uses Dreadful Glare.
Pike.mw 8 to hit, reach 10 ft., one target. ({@damage 1d10 + 5) piercing damage.
Hooves.mw 8 to hit, reach 5 ft., one target. ({@damage 2d6 + 5) piercing damage plus 10 (3d6) necrotic damage. If the target is a creature, it must succeed on a 14 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or similar magic.
Dreadful Glare.The centaur mummy targets one creature it can see within 60 feet of it. If the target can see the mummy, the target must succeed on a 12 Wisdom saving throw against this magic or become frightened until the end of the mummy's next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies (but not mummy lords) for the next 24 hours.

Centaur Mummy

In The Hidden Shrine of Tamoachan, characters must contend with a mummified centaur that wants to prevent them from moving any farther into the dungeon. Combining the most lethal features of two creature types, the centaur mummy can attack nearby targets with its melee weapons while trying to use its Dreadful Glare against enemies that hold back.