The Aethervale

Command Palette

Search for a command to run...

Admin
monster

Centaur

Centaur
Centaur
CR 2
Large Monstrosity, Neutral Good
Reveal Stat Block
Armor Class
12
Hit Points
45 (6d10 + 12)
Speed
50 ft.
str
18
+4
dex
14
+2
con
14
+2
int
9
-1
wis
13
+1
cha
11
+0

Traits

Charge.If the centaur moves at least 30 feet straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 (3d6) piercing damage.

Actions

Multiattack.The centaur makes two attacks: one with its pike and one with its hooves or two with its longbow.
Pike.mw 6 to hit, reach 10 ft., one target. ({@damage 1d10 + 4) piercing damage.
Hooves.mw 6 to hit, reach 5 ft., one target. ({@damage 2d6 + 4) bludgeoning damage.
Longbow.rw 4 to hit, range 150/600 ft., one target. ({@damage 1d8 + 2) piercing damage.

Centaur

Reclusive wanderers and omen-readers of the wild, centaurs avoid conflict but fight fiercely when pressed. They roam the vast wilderness, keeping far from borders, laws, and the company of other creatures.

Wilderness Nomads

Centaur tribes range across lands with mild to hot climates, where a centaur requires only light furs or oiled skins to deal with inclement weather. They are hunter-gatherers and rarely build shelters or even use tents.

Centaur migrations span continents and take decades to repeat, so that a centaur tribe might not retread the same path for generations. These long-ranging patterns can lead to conflict when centaurs encounter settlements of other creatures built along their traditional routes.

Reluctant Settlers

A centaur that can't keep pace with the rest of its tribe is left behind. Some such centaurs vanish into the wilderness and are never seen again. Those that can bear the loss of their tribe might take up residence among other races. Frontier settlements value the nature knowledge of their centaur residents. Many such communities owe their survival to the insight and acumen of a centaur.

Despite their reclusive nature, centaurs trade with elves and with the caravans of other benevolent humanoids they meet during their wanderings. A trader might save the life of a wounded or an elderly centaur unfit for long travel, escorting it to a settlement where it can peacefully live out the rest of its days.

I hear centaurs make excellent mounts!