The Aethervale

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monster

Canopic Golem

Canopic Golem
Canopic Golem
CR 13
Large Construct, Unaligned
Reveal Stat Block
Armor Class
17 (natural armor)
Hit Points
252 (24d10 + 120)
Speed
30 ft.
str
20
+5
dex
10
+0
con
20
+5
int
7
-2
wis
11
+0
cha
1
-5

Traits

Limited Spell Immunity.The golem automatically succeeds on saving throws against spells of 7th level or lower, and the attack rolls of such spells always miss it.
Unusual Nature.The golem doesn't require air, food, drink, or sleep.

Actions

Multiattack.The golem makes two attacks.
Slam.mw 10 to hit, reach 5 ft., one target. ({@damage 4d10 + 5) force damage.
Crystal Dart.rw 10 to hit, range 120 ft., one target. ({@damage 2d8 + 5) force damage.
Reactions.Reactions the creature can take:
Spell Deflection.In response to a spell attack missing the golem, it causes that spell to hit another creature within 120 feet of it that it can see.

Canopic Golem

A mummy lord's organs, normally stored in sacred canopic jars during mummification, can be magically preserved and transplanted into living humanoids. The transplant recipients come under the control of the mummy lord, either as living supplicants or mindless golems through which the mummy lord can see and speak.