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monster

Blade Scout

Blade Scout
Blade Scout
CR 7
Medium Construct (warforged), Lawful Evil
Reveal Stat Block
Armor Class
18 (natural armor)
Hit Points
105 (14d8 + 42)
Speed
30 ft.
str
14
+2
dex
20
+5
con
16
+3
int
10
+0
wis
19
+4
cha
10
+0

Traits

Pack Tactics.The scout has advantage on an attack roll against a creature if at least one of the scout's allies is within 5 feet of the creature and the ally doesn't have the incapacitated condition.

Actions

Multiattack.The scout makes three Armblade or Bolt Launcher attacks. It can replace one of the attacks with a use of Snare Trap.
Armblade.mw 8 to hit, reach 5 ft., one target. ({@damage 2d6 + 5) slashing damage.
Bolt Launcher.rw 8 to hit, range 80/320 ft., one target. ({@damage 1d8 + 5) piercing damage.
Snare Trap (1/Day).The scout deploys a Tiny mechanical trap on a solid surface within 5 feet of itself. The trap is hidden, requiring a successful 17 Intelligence (Investigation) check to find. The trap lasts for 1 minute. Whenever an enemy enters a space within 10 feet of the trap or starts its turn there, it must succeed on a 16 Dexterity saving throw or take 21 (6d6) piercing damage and have the prone condition. A creature makes this saving throw only once per turn.

Blade Scout

Blade scouts are responsible for exploring and charting Mournland regions not yet claimed by the Lord of Blades' legions.

Blades of Eberron

In the aftermath of Eberron's Last War, a warforged called the Lord of Blades rose to fill the power vacuum left in the devastated Mournland. The Lord of Blades' followers, known as blades, formed a cult of personality that deifies the Lord of Blades and preaches a bloody, jingoistic doctrine of warforged superiority. The primary tenet of the blades is that non-warforged on the continent of Khorvaire must be slaughtered.