The Aethervale

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monster

Bearded Devil

Bearded Devil
Bearded Devil
CR 3
Medium Fiend (devil), Lawful Evil
Reveal Stat Block
Armor Class
13
Hit Points
58 (9d8 + 18)
Speed
30 ft.
str
16
+3
dex
15
+2
con
15
+2
int
9
-1
wis
11
+0
cha
14
+2

Traits

Magic Resistance.The devil has Advantage|XPHB on saving throws against spells and other magical effects.

Actions

Multiattack.The devil makes one Beard attack and one Infernal Glaive attack.
Beard.m 5, reach 5 ft. ({@damage 1d8 + 3) Piercing damage, and the target has the Poisoned|XPHB condition until the start of the devil's next turn. Until this poison ends, the target can't regain Hit Points|XPHB.
Infernal Glaive.m 5, reach 10 ft. ({@damage 1d10 + 3) Slashing damage. If the target is a creature and doesn't already have an infernal wound, it is subjected to the following effect. con 12. The target receives an infernal wound. While wounded, the target loses 5 ({@dice 1d10) Hit Points|XPHB at the start of each of its turns. The wound closes after 1 minute, after a spell restores Hit Points|XPHB to the target, or after the target or a creature within 5 feet of it takes an action to stanch the wound, doing so by succeeding on a 12 Wisdom (Medicine|XPHB) check.

Bearded Devil

Bearded Devil

Devil of Force and Intimidation

Bearded devils, also known as barbazus, fill the legions of the Nine Hells. These cruel soldiers follow the orders of diabolical generals as they defend infernal realms, invade Material Plane worlds, and clash against demons in planes-spanning conflicts.

Left to their own devices, bearded devils encourage mortals to act callously and abuse their power, inflating their egos and inspiring petty tyrannies. Villains aligned with the Nine Hells call on bearded devils to serve as guardians, enforce their will, or fight in wicked armies.

Bearded devils' eponymous beards consist of grotesque, tentacle-like growths. These squirming, barb-riddled beards carry poison capable of preventing magical healing. Bearded devils are also known for their distinctive glaives, through which they channel hellish energy. Those struck by these unnatural weapons suffer infernal wounds that grow worse until stanched or magically healed.