The Aethervale

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monster

Animated Coffin

Animated Coffin
Animated Coffin
CR 3
Large Construct, Unaligned
Reveal Stat Block
Armor Class
16 (natural armor)
Hit Points
60 (8d10 + 16)
Speed
30 ft., climb 30 ft.
str
16
+3
dex
12
+1
con
15
+2
int
3
-4
wis
11
+0
cha
3
-4

Traits

False Appearance.If the animated coffin is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the coffin move or act, that creature must succeed on a 18 Intelligence (Investigation) check to discern that the coffin is animate.
Spider Climb.The animated coffin can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Multiattack.The animated coffin makes two Slam attacks.
Slam.mw 5 to hit, reach 5 ft., one target. ({@damage 2d8 + 3) bludgeoning damage.
Entrap.mw 5 to hit, reach 5 ft., one Large or smaller creature. target has the {@condition grappled condition (escape 13). Until this grapple ends, if the target is not an Undead, the target has the restrained condition and takes 14 (4d6) piercing damage at the start of each of its turns. The animated coffin can grapple only one creature at a time.

Animated Coffin

Animated coffins are heavy, macabre Constructs designed to ferry the dead to places of rest. They waddle the Mortuary's halls unbothered, scooping up corpses and carrying them to the next stage of the funerary process.

An animated coffin has an array of spidery metal legs it uses to skitter along steep inclines, walls, and ceilings, and the coffin's spacious interior bristles with retractable spikes. Like their inanimate counterparts, animated coffins range from plain wooden boxes with simple fittings to elaborate, gilded sarcophagi and reverent, fabric-lined caskets.

Beyond the City of Doors, animated coffins serve similar—albeit less industrial—roles. Natural ambushers and tireless sentries, animated coffins guard ancient necropolises, family crypts, and the lairs of powerful Undead. A cautious vampire might sleep in an animated coffin to evade hunters during the day, while a necromancer might enlist animated coffins to conscript corpses from faraway settlements into an Undead army.

Animated coffins are rarely empty. The Animated Coffin Contents table presents some contents an animated coffin might contain when encountered.