The Aethervale

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monster

Almiraj

Almiraj
Almiraj
CR 0
Small Beast, Unaligned
Reveal Stat Block
Armor Class
13
Hit Points
3 (1d6)
Speed
50 ft.
str
2
-4
dex
16
+3
con
10
+0
int
2
-4
wis
14
+2
cha
10
+0

Traits

Keen Senses.The almiraj has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Familiar.With the DM's permission, the find familiar spell can summon an almiraj.

Actions

Horn.mw 5 to hit, reach 5 ft., one target. ({@damage 1d4 + 3) piercing damage.

Almiraj

An almiraj (pronounced AWL-meer-ahj) is a large, timid rabbit with a 1-foot-long spiral horn emerging from its forehead, not unlike the horn of a unicorn. If driven to attack, it tries to spear enemies with its horn.

Almiraj were brought to Chult long ago by merchants of the distant land of Zakhara. Skilled at evading predators, these creatures have flourished throughout the tropical peninsula. They live in earthen burrows and can be captured and domesticated. With the DM's permission, the find familiar spell can summon an almiraj.