The Aethervale

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monster

Abjurer

Abjurer
Abjurer
CR 9
Medium Humanoid (any race), Any Alignment
Reveal Stat Block
Armor Class
12
Hit Points
84 (13d8 + 26)
Speed
30 ft.
str
9
-1
dex
14
+2
con
14
+2
int
18
+4
wis
12
+1
cha
11
+0

Traits

Arcane Ward.The abjurer has a magical ward that has 30 hit points. Whenever the abjurer takes damage, the ward takes the damage instead. If the ward is reduced to 0 hit points, the abjurer takes any remaining damage. When the abjurer casts an abjuration spell of 1st level or higher, the ward regains a number of hit points equal to twice the level of the spell.

Actions

Quarterstaff.mw 3 to hit, reach 5 ft., one target. ({@damage 1d6 - 1) bludgeoning damage, or 3 (1d8 - 1) bludgeoning damage if used with two hands.

Abjurer

Abjurers are specialist wizards who feel secure when warded by layers of magical power. Kings, nobles, and other wealthy individuals commonly hire abjurers to cast protective spells on their homes and vaults.