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Kigum Urban Chase Complications

Kigum Urban Chase Complications

Kigum Urban Chase Complications

d20Complication
1A group of students from the Academy are practicing 'Mass Levitation' in the street.
2A 'Mana-Carriage' loses control and swerves across the path.
3You run into a 'Dead-Magic Zone' where all your active spells fail.
4A street performer creates a 'Mirror-Image' maze to distract the crowd.
5The cobblestones are actually 'Gravity-Tiles' that slow you down.
6A cloud of 'Aether-Ink' from a nearby print shop blinds everyone in the area.
7You must navigate a series of 'Teleport-Hoops' that lead to random alleyways.
8A 'Gilded-Hand' tax collector stops the chase to demand a 'Movement-Fee'.
9A sudden 'Aether-Rain' makes the marble surfaces incredibly slippery.
10You run through a 'Time-Bubble' where everything moves in slow motion.
11A floating 'Security-Eye' from the Grand Arcane Bank begins tracking you.
12The street is blocked by a parade celebrating the 'Festival of the First Spark'.
13You must climb a 'Living-Wall' of vines that keeps trying to move you back.
14A 'Void-Leak' in a nearby basement causes nearby objects to float.
15A group of 'Bounty-Hunters' hired by Aurelius the Golden join the chase.
16You run into a 'Silent-Zone' where no sound can be made, making communication impossible.
17The path is blocked by a massive pile of 'Discarded Spell-Scrolls' that might trigger.
18You must cross a 'Liquid-Light' fountain that deals 1d4 radiant damage.
19A 'Mages-Council' official demands to see your 'Chase-Permit'.
20The entire street 'shifts' 90 degrees as part of Kigum's architectural rotation.