The Aethervale

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npc

Terry Wise

Terry Wise
Terry Wise
Medium humanoid (human), Chaotic Good
Reveal Stat Block
Armor Class
11 (tattered rags)
Hit Points
15 (2d8 + 6)
Speed
30 ft., swim 20 ft.
str
12
+1
dex
11
+0
con
16
+3
int
7
-2
wis
6
-2
cha
13
+1

Traits

Sewer-Hardened.The entity has resistance to poison damage and advantage on saving throws against disease and being poisoned.
Delusional Navigator.While guiding others through sewers or tunnels, the entity has a 50% chance to mistake 'left' for 'down' or lead the party into hazards it perceives as harmless (e.g., Oozes or 'giant soap bubbles').
Pathological Hygiene.The entity is obsessed with cleaning. It has advantage on ability checks made to find 'cleaning supplies' (sludge, moss, or rusted cutlery) in urban or subterranean environments.

Actions

Bristle-less Brush.Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage plus 2 (1d4) poison damage from the 'sanitized' muck.
Vintage Pipe-Wine (Recharge 5–6).The entity offers a swig of its distilled moss-wine to a creature within 5 feet. If the creature accepts and drinks, it must succeed on a DC 13 Constitution saving throw. On a failure, the creature is poisoned for 1 hour. While poisoned in this way, the creature is immune to being frightened and gains 5 temporary hit points.

Terry Wise

Terry a hugely fat idiot spends his days in the waist-deep effluent of the High Spire runoff, armed with a bristle-less brush and a bucket of "sanitized" muck. He believes himself to be the city’s most essential civil servant, though the Kigum Sewer Council—which exists entirely in his head—has never actually paid him.

His skin maintains a permanent shade of flushed crimson, a side effect of constant physical exertion and a steady diet of "Pipe-Wine," a lethal concoction he distills from fermented moss and stolen yeast. Despite his surroundings, he is pathologically concerned with hygiene; he can often be found "washing" his tattered rags in the greenish sludge of the main sluice, humming a tuneless melody while the filth merely migrates from one side of his rotund frame to the other.

Terry is a frequent, if unreliable, contact for those navigating the subterranean tunnels, which run slick with glowing ley-line runoff and lethally unstable Aether-residue from the city's underlying node—a highly toxic sludge left entirely untouched by the desperate debtors above. He is remarkably friendly to adventurers, often mistaking them for long-lost cousins or official health inspectors. He will happily share his "vintage" spirits or offer a guided tour of the tunnels, though he frequently confuses "left" with "down" and has been known to accidentally lead parties into Aether-mutated Ooze nesting grounds because he thought the glowing creatures looked like "giant, friendly soap bubbles" that needed a good scrubbing.

He keeps a small, dry alcove decorated with polished pieces of broken glass and rusted cutlery, which he refers to as his "Executive Suite." To Terry, the Kigum sewers deep beneath the grimy undercity district of The Shadows aren't a labyrinth of waste, but a palace in desperate need of a buffing—and he won't stop until every brick shines, or at least until the next bottle of Pipe-Wine is empty.