The Aethervale

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High Warden Arannor

High Warden Arannor
High Warden Arannor
CR 16
Medium humanoid (elf), Lawful Neutral
Reveal Stat Block
Armor Class
19 (Studded Leather of the Forest Warden)
Hit Points
185 (22d8 + 88)
Speed
40 ft., climb 40 ft.
str
16
+3
dex
24
+7
con
18
+4
int
10
+0
wis
20
+5
cha
14
+2

Saves STR +8, DEX +12, WIS +10

Skills ACROBATICS +12, INSIGHT +10, NATURE +7, PERCEPTION +15, STEALTH +12, SURVIVAL +10

Damage Resistances Poison

Senses Darkvision 120 ft., passive Perception 25

Languages Common, Elvish, Sylvan

Traits

Legendary Resistance (3/Day).If Arannor fails a saving throw, he can choose to succeed instead.
Canopy Stalker.Arannor can move through difficult terrain in forest environments without expending extra movement. He has advantage on Dexterity (Stealth) checks and can hide even when only lightly obscured by foliage.
Dragon Hunter.Arannor has advantage on saving throws against the breath weapons of dragons and deals an additional 14 (4d6) damage to dragons.

Actions

Multiattack.Arannor makes three attacks with his Longbow of Lemmion or three attacks with his Shortsword.
Longbow of Lemmion.Ranged Weapon Attack: +12 to hit, range 150/600 ft., one target. Hit: 11 (1d8 + 7) piercing damage plus 14 (4d6) poison damage. If the target is a creature, it must succeed on a DC 20 Constitution saving throw or be poisoned for 1 minute.
Shortsword.Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 10 (1d6 + 7) piercing damage plus 7 (2d6) poison damage.
Volley (Recharge 5-6).Arannor fires a flurry of arrows at a 20-foot-radius area within 150 feet. Each creature in that area must make a DC 20 Dexterity saving throw, taking 45 (10d8) piercing damage on a failed save, or half as much damage on a successful one.

Legendary Actions

Longbow Attack.Arannor makes one Longbow of Lemmion attack.
Shift.Arannor moves up to half his speed without provoking opportunity attacks.
Focus (Costs 2 Actions).Arannor gains advantage on his next attack roll, and if it hits, it is a critical hit.

High Warden Arannor

Title: Shield of Lemmion
Role: Arannor is a veteran warrior who has seen over five centuries of conflict. He is responsible for the defense of Lemmion and the training of the "Wardens of the Canopy"—elite rangers who can move through the treetops with supernatural grace. He is a man of few words, preferring to let his bow and his actions speak for him.

Secret Motivation: Arannor is one of the few who suspects that Matriarch Sylas Moonsong is not as immortal as she seems. He has noticed that her "magic" has a strange, sickly sweet smell—the smell of rotting vegetation and green dragon venom. He believes she has made a deal with Xylira and is looking for a way to break the dragon’s hold over his queen without starting a civil war.

Adventure Hook: Arannor "tests" the party by having them track and capture a "Bliss-Stag" that has been wandering too close to the city. The stag is actually an illusion created by Xylira to lure Arannor’s enemies into a trap.