The Aethervale

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npc

Gideon the False

Gideon the False
Gideon the False
CR 2
Medium humanoid (human), Chaotic Neutral
Reveal Stat Block
Armor Class
13 (mage armor-like gadgets)
Hit Points
27 (6d8)
Speed
30 ft.
str
8
-1
dex
16
+3
con
10
+0
int
14
+2
wis
10
+0
cha
18
+4

Saves DEX +5, CHA +6

Skills DECEPTION +8, PERFORMANCE +8, SLEIGHT_OF_HAND +7

Senses passive Perception 10

Languages Common

Traits

Charlatan's Gadgets.Gideon uses mechanical devices to mimic spells. His "spellcasting" ability is Charisma (save DC 14).
Void-Shard Surge.When Gideon uses a gadget, roll a d20. On a 1, a small Void-Rift opens within 5 feet. Roll on a wild magic surge table or spawn a minor hostile entity.

Actions

Hidden Dagger.Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Flash-Bang Device.Gideon throws a device at a point within 20 feet. Each creature within 5 feet of that point must succeed on a DC 13 Dexterity saving throw or be blinded until the end of its next turn.

Gideon the False

Title: "The Grand Magus of the East"
Role: Gideon is a charismatic con artist who uses elaborate stage magic and mechanical gadgets to convince people he is a powerful wizard. He has built a significant following among the common folk of Kigum, who are tired of the Spire’s arrogance and high prices for basic magical services.

Secret Motivation: Gideon’s "stage magic" is actually powered by stolen "Void-Shards" that he bought from Fortune's Lake scavengers. He doesn't understand the danger they pose and is inadvertently tearing holes in reality every time he performs. He is also being blackmailed by the Obsidian Scale, who want him to use his "shows" to spread their propaganda and identify potential recruits.

Adventure Hook: One of Gideon’s shows goes catastrophically wrong, and a "Void-Rift" opens in the middle of a crowded square. The party must close the rift and then decide whether to turn Gideon in or help him escape the cult’s clutches.