The Aethervale

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npc

Captain Sildar

Captain Sildar
Stat Block
Level 7
, Lawful Neutral
Reveal Stat Block
Armor Class
17 (natural armor + shield)
Hit Points
60
Speed
30 ft., swim 30 ft.
class
Fighter (Echo Knight) / Sorcerer (Draconic Bloodline)
race
Half-Dragon (Elf)
str
16
+3
dex
14
+2
con
16
+3
int
10
+0
wis
12
+1
cha
16
+3

Saving Throws STR +6, CON +5

Skills ATHLETICS +6, INTIMIDATION +6, PERCEPTION +4, STEALTH +5

Traits

Draconic Heritage.Sildar has resistance to poison damage and can breathe underwater.
Manifest Echo.Sildar can use a bonus action to manifest a grey, translucent image of himself in an unoccupied space within 15 feet.

Actions

Multiattack.Sildar makes two attacks with his Trident.
Trident of the Depths.Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands.
Poison Breath (1/Day).Sildar exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 14 Constitution saving throw, taking 21 (6d6) poison damage on a failed save, or half as much damage on a successful one.

Captain Sildar

Title: Commander of the River-Guard
Role: Sildar leads the elven warriors who patrol the river in swift, enchanted canoes. He is a master of guerrilla warfare and is known for his ability to ambush enemies from the water. He is a man of intense loyalty to Naivara and his city.

Secret Motivation: Sildar is a "Half-Dragon"—the result of a forbidden union between an elf and a dragon in disguise centuries ago. He has small patches of emerald scales on his back and can breathe underwater. He is terrified of his heritage and has been using his position to hunt down any other "draconic hybrids" in the forest, believing they are all inherently evil.

Adventure Hook: Sildar asks the party to help him "hunt a monster" that has been attacking river-boats. The monster is actually another half-dragon who is trying to find Sildar and warn him about the coming draconic awakening.