The Aethervale

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monster

Ziraj the Hunter

Ziraj the Hunter
Ziraj the Hunter
CR 8
Medium Humanoid (half-orc), Lawful Evil
Reveal Stat Block
Armor Class
17 ({@item +2 leather armor})
Hit Points
153 (18d8 + 72)
Speed
30 ft.
str
18
+4
dex
18
+4
con
18
+4
int
11
+0
wis
14
+2
cha
15
+2

Actions

Multiattack.Ziraj makes three attacks with his glaive or with his oversized longbow.
Glaive.mw 7 to hit, reach 5 ft., one target. ({@damage 1d10 + 4) slashing damage.
Oversized Longbow.rw 7 to hit, range 150/600 ft., one target. ({@damage 2d6 + 4) piercing damage.
Dreadful Aspect (Recharges after a Short or Long Rest).Ziraj exudes magical menace. Each enemy within 30 feet of him must succeed on a 13 Wisdom saving throw or be frightened for 1 minute of Ziraj. If a frightened enemy ends its turn more than 30 feet away from Ziraj, the enemy can repeat the saving throw, ending the effect on itself on a success.

Ziraj the Hunter

Ziraj is a half-orc hunter who wields an oversized bow that shoots correspondingly large arrows. He is the Master of Assassination for the Black Network. If Ziraj sets out to kill someone, it's because one of his friends (Davil, Istrid, Skeemo, or Tashlyn) asked him to. The characters might become Ziraj's prey, or Ziraj might come to their aid to eliminate a common enemy. He's the strong, silent type.

The City Watch has received reports of a figure who haunts the rooftops of Waterdeep-a hulking shadow that glares from its perch, rains down death in the form of long black arrows, and slinks off without so much as a whisper. Where he comes from-if he even has a home-remains a mystery, as does the question of where he might show up next.

Treasure

Ziraj wears +2 leather armor and carries an oversized longbow. This unique weapon can be used only by a Medium or larger creature that has a Strength of 18 or higher. The bow shoots oversized arrows that deal piercing damage equal to 2d6 + the wielder's Strength modifier. Its range is the same as an ordinary longbow.

The Doom Raiders

The Doom Raiders were five unscrupulous adventurers who liked to plunder lich lairs (called 'dooms' by some). They gave up adventuring to join the Black Network and came to Waterdeep three years ago with plans to establish a Zhentarim foothold in the city. In that time, they have forged alliances with various nobles and guilds and run afoul of others, all the while fending off Harper spies.