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monster

Zegana

Zegana
Zegana
CR 16
Medium Humanoid (merfolk), Lawful Neutral
Reveal Stat Block
Armor Class
16 (natural armor)
Hit Points
130 (20d8 + 40)
Speed
30 ft., swim 40 ft.
str
11
+0
dex
14
+2
con
14
+2
int
20
+5
wis
18
+4
cha
16
+3

Traits

Amphibious.Zegana can breathe air and water.
Legendary Resistance (3/Day).If Zegana fails a saving throw, she can choose to succeed instead.
Magic Resistance.Zegana has advantage on saving throws against spells and other magical effects.

Actions

Prime Speaker's Trident.mw,rw 10 to hit, reach 5 ft. or range 20/60 ft., one target. ({@damage 2d6 + 5) piercing damage, and the trident emits a thunderous boom. Each creature in a 15-foot cube originating from the prongs of the trident must make a 18 Constitution saving throw. On a failed save, the creature takes 9 (2d8) thunder damage and is pushed 10 feet away from Zegana. If the creature is underwater, the damage is increased to 13 (3d8). On a successful save, the creature takes half as much damage and isn't pushed.
Deluge 4.Zegana conjures a wave of water that crashes down on an area within 120 feet of her. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. Each creature in that area must make a 18 Dexterity saving throw. On a failed save, a creature takes 18 (4d8) bludgeoning damage and is knocked prone. On a successful save, a creature takes half as much damage and isn't knocked prone. The water spreads out across the ground, extinguishing unprotected flames it comes in contact with, and then vanishes.
Legendary Actions.The creature can take 3 legendary actions...
Adaptive Skin.Zegana gains resistance to one damage type of her choice-acid, fire, lightning, or thunder-until the start of her next turn.
Trident.Zegana makes one melee attack with the Prime Speaker's Trident.
Enlarge (Costs 2 Actions).Zegana casts enlarge/reduce on herself, using the enlarge option, without expending a spell slot.
Deluge (Costs 3 Actions).Zegana uses Deluge, if available.

Zegana

The regal and reticent Prime Speaker Zegana is the merfolk guildmaster of the Simic Combine. She upholds the traditional ways of the guild and its utopian philosophy, which espouses a vision of an ideal world in which nature and civilization coexist in perfect balance. Some people in the guild-members of the Adaptationist faction in particular-argue that her ways are outdated and the guild requires more practical leadership. In response, Zegana maintains that she serves as prime speaker only at the sufferance of the Speakers' Chamber, and if the other speakers wish to replace her, they are certainly within their rights to do so.