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monster

Yagra Stonefist

Yagra Stonefist
Yagra Stonefist
CR 1/2
Medium Humanoid (half-orc), Neutral
Reveal Stat Block
Armor Class
11 ({@item leather armor|phb})
Hit Points
32 (5d8 + 10)
Speed
30 ft.
str
15
+2
dex
11
+0
con
14
+2
int
10
+0
wis
10
+0
cha
11
+0

Traits

Relentless Endurance.When reduced to 0 hit points, Yagra drops to 1 hit point instead (but can't do this again until she finishes a long rest).
Pack Tactics.Yagra has advantage on an attack roll against a creature if at least one of her allies is within 5 feet of the creature and the ally isn't incapacitated.
Savage Attacks.When she scores a critical hit Yagra can roll one of the weapon's damage dice and add it to the extra damage of the critical hit.

Actions

Multiattack.Yagra makes two melee attacks.
Mace.mw 4 to hit, reach 5 ft., one creature. ({@damage 1d6 + 2) bludgeoning damage.
Heavy Crossbow.rw 2 to hit, range 100/400 ft., one target. ({@damage 1d10) piercing damage.

Yagra Stonefist

Half-orc mercenary

Want to arm wrestle? Hope you're stronger than you look.

Yagra is a Black Network mercenary who gets paid to protect a Zhent negotiator named Davil Starsong (see appendix B for more information on him). Yagra finds the job boring and likes to pass the time by challenging adventurers to arm wrestle. (Resolve such contests using contested Strength checks.) If the characters express their opposition to the Xanathar Guild, Yagra might urge them to speak to Davil about joining forces with the Zhentarim to destroy the beholder crime lord.