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monster

Yagnoloth

Yagnoloth
Yagnoloth
CR 11
Large Fiend (yugoloth), Neutral Evil
Reveal Stat Block
Armor Class
17 (natural armor)
Hit Points
147 (14d10 + 70)
Speed
40 ft.
str
19
+4
dex
14
+2
con
21
+5
int
16
+3
wis
15
+2
cha
18
+4

Traits

Magic Resistance.The yagnoloth has advantage on saving throws against spells and other magical effects.
Magic Weapons.The yagnoloth's weapon attacks are magical.

Actions

Multiattack.The yagnoloth makes one massive arm attack and one electrified touch attack, or it makes one massive arm attack and teleports before or after the attack.
Electrified Touch.mw 8 to hit, reach 5 ft., one target. ({@damage 6d8) lightning damage.
Massive Arm.mw 8 to hit, reach 15 ft., one target. ({@damage 3d12 + 4) bludgeoning damage. If the target is a creature, it must succeed on a 16 Constitution saving throw or is stunned until the end of the yagnoloth's next turn.
Life Leech.The yagnoloth touches one incapacitated creature within 15 feet of it. The target takes 36 (7d8 + 4) necrotic damage, and the yagnoloth gains temporary hit points equal to half the damage dealt. The target must succeed on a 16 Constitution saving throw, or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest, and the target dies if its hit point maximum is reduced to 0.
Battlefield Cunning 4.Up to two allied yugoloths within 60 feet of the yagnoloth that can hear it can use their reactions to make one melee attack each.
Teleport.The yagnoloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.