Wolfwere Alpha

Wolfwere Alpha
CR 6Medium Humanoid, Chaotic Evil
Reveal Stat Block
Armor Class
12Hit Points
104 (16d8 + 32)Speed
[object Object] ft.str
20
+5
dex
14
+2
con
14
+2
int
10
+0
wis
8
-1
cha
16
+3
Traits
Keen Hearing and Smell.The wolfwere has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics.The wolfwere has advantage on an attack roll against a creature if at least one of the wolfwere's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Multiattack (Hybrid form only).The wolfwere makes three attacks: one with its Bite and two with its Claws.
Longsword (Humanoid form only).mw 8 to hit, reach 5 ft., one target. ({@damage 1d8 + 5) slashing damage or 11 (1d10 + 6) slashing damage if used with two hands.
Bite (Wolf or Hybrid form only).mw 8 to hit, reach 5 ft., one target. ({@damage 2d6 + 5) piercing damage. If the target is a creature, it must succeed on a 15 Strength saving throw or be knocked prone.
Claws (Hybrid form only).mw 8 to hit, reach 5 ft., one target. ({@damage 2d4 + 5) slashing damage.
Lethargic Song (Humanoid form only).The wolfwere plays a magical melody on an instrument. Every Humanoid within 200 feet of the wolfwere that hears the melody must succeed on a 16 Wisdom saving throw or be slowed for 10 minutes, as if the slow spell has been cast on them. A creature can repeat the saving throw at the end of each of its turns. If a creature's saving throw is successful, the effect ends on it. A target that successfully saves is immune to this wolfwere's melody for the next 24 hours.
Change Shape.The wolfwere polymorphs into a wolf-humanoid hybrid or into a Humanoid (elf or human), or back into its true form, which is a dire wolf. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.