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monster

Woe Strider

Woe Strider
Woe Strider
CR 7
Large Aberration, Chaotic Evil
Reveal Stat Block
Armor Class
17 (natural armor)
Hit Points
110 (13d10 + 39)
Speed
40 ft., climb 40 ft.
str
18
+4
dex
15
+2
con
16
+3
int
8
-1
wis
14
+2
cha
14
+2

Traits

Antimagic Cone.The woe strider's open mouth creates an area of antimagic, as in the antimagic field spell, in a 60-foot cone. At the start of each of its turns, the woe strider decides which way the cone faces and whether its mouth is open or closed.

Actions

Multiattack.The woe strider makes two claw attacks and one bite attack. If both claws hit the same creature, the target is grappled (escape 14).
Claw.mw 7 to hit, reach 10 ft., one target. ({@damage 1d6 + 4) slashing damage plus 3 (1d6) psychic damage.
Bite.mw 7 to hit, reach 5 ft., one creature that is grappled, incapacitated, or restrained. ({@damage 2d8 + 4) piercing damage plus 16 (3d10) psychic damage. In addition, each magic item the creature is carrying that isn't an artifact has its magical properties suppressed for 1 minute.

Woe Strider

Woe striders form from the souls of those who've broken the bonds of destiny. Over centuries, these cosmic blasphemers transform into hunched, long-limbed horrors. Sadistic things, woe striders seek ways to reweave themselves into the tapestry of destiny. This leads them to search for answers within the bowels of other beings, performing murderous haruspicy in pursuit of their discarded cosmic purpose. When they fail to find answers, their unnatural cries cause reality to shudder, undermining magic and sane minds alike.