Waeloquay

Waeloquay
CR 18Gargantuan Elemental, Neutral Evil
Reveal Stat Block
Armor Class
14 (natural armor)Hit Points
290 (20d20 + 80)Speed
30 ft., swim 90 ft.str
26
+8
dex
14
+2
con
18
+4
int
8
-1
wis
10
+0
cha
12
+1
Traits
Magic Resistance.Waeloquay has advantage on saving throws against spells and other magical effects.
Legendary Resistance (3/Day).If Waeloquay fails a saving throw, he can choose to succeed instead.
Water Form.Waeloquay can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
Actions
Multiattack.Waeloquay makes three Slam attacks.
Slam.mw 14 to hit, reach 15 ft., one target. ({@damage 4d8 + 8) bludgeoning damage.
Whelm 4.Each creature in Waeloquay's space must make a 22 Strength saving throw. On a failed save, a target takes 21 (3d8 + 8) bludgeoning damage. If it is Large or smaller, it also has the grappled condition (escape 20). Until this grapple ends, the target is restrained and unable to breathe, unless it can breathe water. If the save is successful, the target is pushed out of Waeloquay's space. Waeloquay can grapple one Large creature or up to four Medium or smaller creatures at one time. At the start of each of Waeloquay's turns, each target grappled by it takes 21 (3d8 + 8) bludgeoning damage. A creature within 5 feet of Waeloquay can pull a creature or object out of it by taking an action to make a 22 Strength check and succeeding.
Legendary Actions.The creature can take 3 legendary actions...
Flow.Waeloquay moves up to its speed.
Crush (Costs 2 Actions).One creature that Waeloquay is grappling takes 44 (8d8 + 8) bludgeoning damage.
Pummel (Costs 2 Actions).Waeloquay makes a Slam attack with advantage.
Waeloquay
A strange, otherworldly entity that confounds mortals with its alien motives and abilities. It exists on the periphery of understanding, observing the world with cold detachment.