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monster

Vlazok

Vlazok
Vlazok
CR 11
Large Fiend (demon), Chaotic Evil
Reveal Stat Block
Armor Class
17 (natural armor)
Hit Points
136 (16d10 + 48)
Speed
30 ft., climb 30 ft.
str
21
+5
dex
18
+4
con
16
+3
int
6
-2
wis
9
-1
cha
9
-1

Traits

All-Around Vision.The vlazok can't be surprised.
Blood Frenzy.The vlazok has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Magic Resistance.The vlazok has advantage on saving throws against spells and other magical effects.
Spider Climb.The vlazok can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Multiattack.The vlazok makes two Gore attacks.
Gore.mw 9 to hit, reach 5 ft., one target. ({@damage 4d8 + 5) piercing damage, and if the target is a Large or smaller creature, it has the prone condition.

Vlazok

Skeletal, quadrupedal horrors, vlazoks are particularly suited to battlefield cleanup in the Outer Planes. They love to stomp across battlefields after the fiercest fighting is over, trampling survivors and crushing pockets of resistance. When vlazoks anticipate an influx of enemies, these demons jump on them from above to crush them.

Vlazoks have keen senses, owing to the eyes positioned all around their hideous heads. They easily lose interest in their tasks unless powerful commanders, such as demon lords, keep them in line. Without careful direction, vlazoks become unhinged agents of chaos, smashing through crowds of weaker demons and decimating their ranks with powerful attacks.