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monster

Verin Thelyss

Verin Thelyss
Verin Thelyss
CR 5
Medium Humanoid (drow, elf), Lawful Good
Reveal Stat Block
Armor Class
17 ({@item half plate armor|PHB|half plate})
Hit Points
84 (13d8 + 26)
Speed
30 ft.
str
18
+4
dex
15
+2
con
14
+2
int
13
+1
wis
14
+2
cha
16
+3

Traits

Fey Ancestry.Verin has advantage on saving throws against being charmed, and magic can't put him to sleep.
Sunlight Sensitivity.While in sunlight, Verin has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack.Verin makes three Glaive attacks.
Glaive.mw 7 to hit, reach 10 ft., one target. ({@damage 1d10 + 4) slashing damage.
Hand Crossbow.rw 7 to hit, range 30/120 ft., one target. ({@damage 1d6 + 2) piercing damage plus 22 (4d10) poison damage.
Reactions.Reactions the creature can take:
Parry.Verin adds 3 to his AC against one melee attack that would hit him. To do so, he must see the attacker and be wielding a melee weapon.

Verin Thelyss

To the people of Bazzoxan, Verin is a beacon of hope amid the darkness that shrouds the town. But the weight of responsibility colors Verin's otherwise bright and youthful demeanor with melancholy. He cares about the town he has sworn to protect, but he is weary of the incessant threat posed by the denizens of the Betrayers' Rise.