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monster

Vampiric Mind Flayer

Vampiric Mind Flayer
Vampiric Mind Flayer
CR 5
Medium Undead, Unaligned
Reveal Stat Block
Armor Class
15 (natural armor)
Hit Points
85 (10d8 + 40)
Speed
30 ft., climb 30 ft.
str
18
+4
dex
18
+4
con
18
+4
int
5
-3
wis
15
+2
cha
18
+4

Traits

Spider Climb.The mind flayer can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Sunlight Sensitivity.While in sunlight, the mind flayer has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Unusual Nature.The mind flayer doesn't require air, food, or sleep.

Actions

Multiattack.The mind flayer makes two Claw attacks or one Claw attack and one Tentacles attack.
Claw.mw 7 to hit, reach 5 ft., one target. ({@damage 1d8 + 4) slashing damage plus 10 (3d6) necrotic damage.
Tentacles.mw 7 to hit, reach 5 ft., one creature. ({@damage 1d6 + 4) piercing damage, and if the target is a creature, it is grappled (escape 15).
Drink Sapience.The mind flayer targets one creature it is grappling. The target must succeed on a 15 Wisdom saving throw or take 14 (4d6) psychic damage and gain 1 level of exhaustion. The mind flayer regains a number of hit points equal to the psychic damage dealt. A creature reduced to 0 hit points by the psychic damage dies.

Vampiric Mind Flayer

When the mind flayers of Bluetspur (see chapter 3) could find no cure for their overlord's affliction, their degenerating elder brain turned to radical methods to stave off dementia and death. The results were vampiric mind flayers, feral atrocities spawned from mind flayer tadpoles infected with vampirism. These specialized but flawed terrors serve a single purpose: to drain the cerebral fluids from sapient minds. After doing so, they return to the Elder Brain of Bluetspur, which liquefies them into its pool and releases their stolen essences amid a hormone brine. This grotesque balm stalls the elder brain's degeneration but is far from a cure.

Vampiric mind flayers are physically and mentally unstable beings. Ghoulish creatures, they let nothing stand between them and their existential imperatives. Although they possess the telepathic abilities of mind flayers, their brains aren't equipped to employ them. Instead, they bombard nearby creatures with a mental static of visceral visions. While these ravenous creatures are horrifying to behold, they unsettle none more than other mind flayers, which consider them abominations.