The Aethervale

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monster

Vampirate Mage

Vampirate Mage
Vampirate Mage
CR 5
Medium Undead, Lawful Evil
Reveal Stat Block
Armor Class
14 (natural armor)
Hit Points
68 (8d8 + 32)
Speed
30 ft.
str
12
+1
dex
14
+2
con
18
+4
int
13
+1
wis
14
+2
cha
15
+2

Traits

Explode.When the mage is reduced to 0 hit points, it explodes in a cloud of ash. Any creature within 5 feet of it must succeed on a 14 Constitution saving throw or take 11 (2d10) necrotic damage.
Spider Climb.The mage can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Unusual Nature.The mage doesn't require air or drink.

Actions

Multiattack.The mage makes two Ray of Cold attacks.
Energy Drain.ms,rs 5 to hit, reach 5 ft. or range 30 ft., one creature. ({@damage 4d10) necrotic damage. A Humanoid reduced to 0 hit points by this attack dies and instantly transforms into a free-willed shadow under the DM's control.
Ray of Cold.rs 5 to hit, range 120 ft., one target. ({@damage 2d8 + 2) cold damage.

Vampirate Mage

A ship of vampirates needs a spellcaster to operate the spelljamming helm. A vampirate mage rarely, if ever, leaves the helm.