Tyrannosaurus Zombie

Tyrannosaurus Zombie
CR 8Huge Undead, Unaligned
Reveal Stat Block
Armor Class
11 (natural armor)Hit Points
136 (13d12 + 52)Speed
40 ft.str
25
+7
dex
6
-2
con
19
+4
int
1
-5
wis
3
-4
cha
5
-3
Traits
Disgorge Zombie.As a bonus action, the tyrannosaurus zombie can disgorge a normal zombie, which appears in an unoccupied space within 10 feet of it. The disgorged zombie acts on its own initiative count. After a zombie is disgorged, roll a d6. On a roll of 1, the tyrannosaurus zombie runs out of zombies to disgorge and loses this trait. If the tyrannosaurus zombie still has this trait when it dies, 1d4 normal zombies erupt from its corpse at the start of its next turn. These zombies act on their own initiative count.
Undead Fortitude.If damage reduces the tyrannosaurus zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Multiattack.The tyrannosaurus zombie makes two attacks: one with its bite and one with its tail. It can't make both attacks against the same target.
Bite.mw 10 to hit, reach 10 ft., one target. ({@damage 4d12 + 7) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape 17). Until this grapple ends, the target is restrained and the tyrannosaurus zombie can't bite another target or disgorge zombies.
Tail.mw 10 to hit, reach 10 ft., one target. ({@damage 3d8 + 7) bludgeoning damage.
Tyrannosaurus Zombie
A tyrannosaurus zombie has a gullet full of smaller zombies, which it can disgorge. These zombies aren't under the tyrannosaurus zombie's control.