The Aethervale

Command Palette

Search for a command to run...

Admin
monster

Treefolk

Treefolk
Treefolk
CR 11
Large Plant (druid), Any Alignment
Reveal Stat Block
Armor Class
17 (natural armor)
Hit Points
171 (18d10 + 72)
Speed
30 ft.
str
23
+6
dex
12
+1
con
18
+4
int
10
+0
wis
20
+5
cha
11
+0

Traits

Plant Camouflage.The treefolk has advantage on Dexterity (Stealth) checks it makes in forest terrain.
Tree Stride.Once on each of its turns, the treefolk can use 10 feet of its movement to step magically into one living tree within 5 feet of itself and emerge from a second living tree within 60 feet of itself that it can see, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be at least as large as the treefolk.

Actions

Multiattack.The treefolk makes two Crushing Vine attacks, two Nightshade Bolt attacks, or one of each.
Crushing Vine.mw 10 to hit, reach 10 ft., one target. ({@damage 3d12 + 6) bludgeoning damage. If the target is a creature, it has the grappled condition (escape 18). While grappled, the creature also has the restrained condition. The treefolk can grapple up to six creatures this way.
Nightshade Bolt.rs 9 to hit, range 60 ft., one target. ({@damage 6d10) poison damage.

Treefolk

The wise and ancient treefolk thrive in the depths of Eldraine's forested wilds. Though many treefolk rival members of the high fae in age, they rarely interfere with the goings-on of the faerie court. Instead, treefolk serve as guardians and shepherds of their wild groves, dispensing wisdom and blessings to travelers who wander under their branches.

Right now, you are a feeble stick, but I will help you grow some rings.