Treant Sapling

Treant Sapling
CR 2Large Plant, Chaotic Good
Reveal Stat Block
Armor Class
14 (natural armor)Hit Points
45 (6d10 + 12)Speed
30 ft.str
17
+3
dex
8
-1
con
15
+2
int
12
+1
wis
12
+1
cha
10
+0
Traits
False Appearance.If the treant is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the treant move or act, that creature must succeed on a 18 Intelligence (Investigation) check to discern that the treant is animate.
Actions
Multiattack.The treant makes two Slam attacks.
Slam.mw 5 to hit, reach 5 ft., one target. ({@damage 1d10 + 3) bludgeoning damage.
Rock.rw 5 to hit, range 20/60 ft., one target. ({@damage 2d10 + 3) bludgeoning damage.
Animate Trees (1/Day).The treant magically animates one or two trees it can see within 60 feet of it. These trees have the same statistics as an awakened tree (see the Monster Manual), except they can't speak. An animated tree acts as an ally of the treant. The tree remains animate for 1 day or until it dies, until the treant dies or is more than 120 feet from the tree, or until the treant takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible.