Tortle

Tortle
CR 1/4Medium Humanoid (tortle), Lawful Good
Reveal Stat Block
Armor Class
17 (natural armor)Hit Points
22 (4d8 + 4)Speed
30 ft.str
15
+2
dex
10
+0
con
12
+1
int
11
+0
wis
13
+1
cha
12
+1
Traits
Hold Breath.The tortle can hold its breath for 1 hour.
Actions
Claws.mw 4 to hit, reach 5 ft., one target. ({@damage 1d4 + 2) slashing damage.
Quarterstaff.mw 4 to hit, reach 5 ft., one target. ({@damage 1d6 + 2) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage if used with two hands.
Light Crossbow.rw 2 to hit, range 80/320 ft., one target. ({@damage 1d8) piercing damage.
Shell Defense.The tortle withdraws into its shell. Until it emerges, it gains a +4 bonus to AC and has advantage on Strength and Constitution saving throws. While in its shell, the tortle is prone, its speed is 0 and can't increase, it has disadvantage on Dexterity saving throws, it can't take reactions, and the only action it can take is a bonus action to emerge.