The Aethervale

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monster

Topi

Topi
Topi
CR 1/2
Small Undead, Chaotic Evil
Reveal Stat Block
Armor Class
13 (natural armor)
Hit Points
13 (3d6 + 3)
Speed
30 ft.
str
7
-2
dex
15
+2
con
12
+1
int
6
-2
wis
10
+0
cha
5
-3

Traits

Turn Resistance.The topi has advantage on saving throws against any effect that turns undead.
Undead Fortitude.If damage reduces the topi to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the topi drops to 1 hit point instead.

Actions

Venomous Claws.mw 4 to hit, reach 5 ft., one target. ({@damage 1d4 + 2) slashing damage plus 2 (1d4) poison damage, and the target must succeed on a 11 Constitution saving throw or be poisoned until the end of the target's next turn.

Topi

Topis are similar to zombies. Before a topi is animated, its corpse is shrunk until it stands only 2 feet tall, and its heart is cut out and replaced with a leather bag that contains a live poisonous snake. The snake requires neither air nor sustenance, and it magically renders the topi's claws venomous. When a topi dies, the snake inside it dies too. The process of creating a topi is known only to a handful of evil priests and necromancers.

Topis are more difficult to turn than ordinary zombies, and their spongy bodies make them resistant to bludgeoning.

Undead Traits

A topi doesn't require air, food, drink, or sleep.