The Aethervale

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monster

Tooth-N-Claw

Tooth-N-Claw
Tooth-N-Claw
CR 3
Medium Fiend, Lawful Evil
Reveal Stat Block
Armor Class
15 (natural armor)
Hit Points
45 (7d8 + 14)
Speed
50 ft.
str
17
+3
dex
12
+1
con
14
+2
int
6
-2
wis
13
+1
cha
6
-2

Traits

Keen Hearing and Smell.Tooth-N-Claw has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics.Tooth-N-Claw has advantage on an attack roll against a creature if at least one of its allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite.mw 5 to hit, reach 5 ft., one target. ({@damage 1d8 + 3) piercing damage plus 7 (2d6) cold damage.
Freezing Breath 5.Tooth-N-Claw exhales an icy blast in a 15-foot cone. Each creature in that area must make a 12 Dexterity saving throw, taking 21 (6d6) cold damage on a failed save, or half as much damage on a successful one.

Tooth-N-Claw

A savage fighter who abandons refined weaponry for feral, close-quarters combat. They fight with the desperate, relentless fury of a cornered beast.