The Aethervale

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monster

Thought Spy

Thought Spy
Thought Spy
CR 1
Medium Humanoid (any race), Neutral Evil
Reveal Stat Block
Armor Class
13 ({@item leather armor|phb})
Hit Points
27 (6d8)
Speed
30 ft.
str
11
+0
dex
14
+2
con
10
+0
int
16
+3
wis
13
+1
cha
14
+2

Traits

Cunning Action.On each of its turns, the thought spy can use a bonus action to take the Dash, Disengage, or Hide action.

Actions

Multiattack.The thought spy makes two melee attacks, or it makes three ranged attacks with its daggers.
Dagger.mw,rw 4 to hit, reach 5 ft. or range 20/60 ft., one target. ({@damage 1d4 + 2) piercing damage.
Rapier.mw 4 to hit, reach 5 ft., one target. ({@damage 1d8 + 2) piercing damage.

Thought Spy

Thought spies form the backbone of House Dimir's covert operations. They are trained in stealth and infiltration, tactics that they supplement with rigorously developed mental abilities. To ensure that no secrets slip through Dimir's fingers, they infiltrate rival guilds. In addition to traditional means of gathering intelligence, thought spies use their magic to spy on the thoughts of their targets.